Friday, 5 July 2013


I've began a new tileset based on the isometric pixel art I am revisiting. I'm hoping to create a base collection of environment and object squares from which I can pick and place to create the bulk of work. This uniform method will also help with my future game creation. When creating a level the layers will be basically split into floor, foreground walls, background walls, roof/ceiling and objects. A recent tech demo I did utilising only cubes for player, objects and walls was build in-editor. This allowed me to experiment with a few different layer techniques. I am now focusing on my artwork and will utilise the former layering system and create levels out of the editor and then import it into the game editor. I'm hoping to think of an almost fool-proof method to fast and effective level/art design utilising copy and paste from tilesets.  - oP

No comments:

Post a Comment