So I was inspired by the current Ludum Dare theme "Ten Seconds" to produce my own entry. However as I am currently out of practice with my coding I decided to start producing assets for a future attempt to utilise this theme.
My idea was based on having ten seconds to save the world. This would involve moving your player to a bomb and simply reaching it to disable it. It sounds easy, but I plan on this being a very frustrating game experience! There would be lots of obstacles in the way, some dealing damage, some with an annoying knock-back effect, some killing you or a combination of those. I only planned on making an environment which I would use to fine tune the gameplay before designing more. I also wanted to make almost everything in the office destructible and adding another game mode which challenges you to destroy as much of the environment as you can in ten seconds.
With enough game modes and multiplayer added, this could be a fun 'party-game' to pass a little time here and there. Hopefully I will make it! It's a nice simple idea to get me back into the swing of coding anyway. Here's a mock up of part of the level. - oP