What is shown is the 'health' bars for the enemies, and for the player (treasure represents your currency, score and also health). These bars will be swapped with a more elegant representation of their respective stat (pile of gold that shrinks etc). The dungeon corridor is the basic arena of play (who designed this dungeon, jeez?), and shown here are examples of enemies (burglars) and the traps you can use to damage, hinder, and ultimately kill them with (trap door, spikes, saw blade, fire, poison cloud, slow crushing ceiling and acid). I won't go into any more detail gameplay wise until I have a basic working tech demo. Also there's no title as of yet.
I know this is all very vague so I hope to get a more polished draft done this week which will put things into context. I already have my own criticisms including how even and clean the brickwork is and I most likely will change this. Comments are welcome. -oP