So what have I accomplished? Well I have also completed all movement, status effect and death ('fainting') animations and have done some initial balancing; I am quite happy with what I have so far. Thats the short of it, but the video really shows my progress. This time I have made a video with commentary showing off all the burglars and how each trap affects them. Please have a look!
Next on the agenda:
- Build the first few levels
- Make extra death animations based on what trap dealt the killing blow
Any feedback is welcome! Thanks for reading! -oP