In a strange, nocturnal world a moonman is summoned by an ancient mollusc. It sends him to the seven farthest corners of the land to search for fallen moon fragments -- that will power a great star-machine.This week I checked out the Kickstarter for Moonman, a procedurally generated 2D adventure game. In Moonman you must explore various different worlds looking for moon fragments so that you can turn a machine on or something. The Kickstarter doesn't focus on the lore, which is a good thing; in my opinion this can sometimes be an anti-retention trap that many failed campaigns fall into. Instead mechanics, environments and sprites galore are on display. Fans of Terraria and Starbound may appreciate the pixel art aesthetic and resource gathering and item crafting mechanics on offer.
The Kickstarter itself is well written and concise, and shows a decent amount of content. The ratio of text to images is fairly balanced so I felt engaged whilst reading it all. I like pictures! It seems like a lot of work has already gone into the project before they decided to crowd-fund which in my opinion is the best way to encourage investors! There isn't a business-plan break down of where your money is going, but they do give you a rough idea of what it's for.